Friday, August 10, 2012

Liquid Bomb Surface LBS

Refactored an effects class I made so that it is easily instantiated. Reasoning: If I decide to implement this code 3 months for now, it will be really simple. Took about a day and a half to refactor everything, but it is worth it. I am going to use this code to create a missile defense game, a chain reaction game, and maybe an asteroid type game. It might be a little bit bad of me to use the same effect in all 3 games, so I will think of ways to edit my particle system when I work on the first game. Though the first game will NOT have any edits to the system as I just want the bear minimum required to make a missile defense game with these effects.

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