//main computer down. This is F56.swf
My roommate Jaron said I needed a non-intrusive UI for the game I am working on.
Something that only pops up when you hover over it. Here is a test of the
UI component I came up with to solve this problem.
Showing posts with label UI. Show all posts
Showing posts with label UI. Show all posts
Monday, March 19, 2012
Tuesday, January 10, 2012
UI_LinConBelt
Testing a class that takes the original position of objects
and makes them scroll to swap positions with each other.
Going to use in a "slideShow" type portfolio layout...
Unfortunately... the new "goto" command only moves forward to it's target...
I need to fix this... Possible quick hack may be to emulate the forward
or backward button pressing the amount of times needed to get to the target.
EDIT: Fixed. Made a utility that that finds the closest distance between two
points on a circle. Or rather, a tessellating/wrapping range of numbers.
Example: On the range 0-10, the closest distance from 3 to 10 is 4.
3,2,1,0,10 is shifting 4 places from the number 3.
and makes them scroll to swap positions with each other.
Going to use in a "slideShow" type portfolio layout...
Unfortunately... the new "goto" command only moves forward to it's target...
I need to fix this... Possible quick hack may be to emulate the forward
or backward button pressing the amount of times needed to get to the target.
EDIT: Fixed. Made a utility that that finds the closest distance between two
points on a circle. Or rather, a tessellating/wrapping range of numbers.
Example: On the range 0-10, the closest distance from 3 to 10 is 4.
3,2,1,0,10 is shifting 4 places from the number 3.
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