Showing posts with label betaGame. Show all posts
Showing posts with label betaGame. Show all posts
Friday, January 13, 2012
Crazy Comets Clocking In
Total Work Time for this span of awake time: 9HRS
Accomplished:
1. Made new art assets at smaller resolution.
2. Researched standard flash game sized. 700x500 is max for kongregate (spelling?)
3. Made stand-in menus for game.
4. Respawn menu being only one that works.
5. Fixed collision so that bounding boxes are correct when object is scaled.
6. Fixed collision so that circle-circle collision now works.
7. Added "reSpawnSpecific" method to physics manager.
8. Added a "resetMenu" method to UI_FocusButtonMenu class.
9. Talked with Tyler about music for game. :)
I think that is it... but I am a bit delirious.
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