Thursday, July 17, 2014
Hmm... The lime thing worked for me. But didn't have as many sample projects as I was hoping for.
Think my next step is to download HaxeFlixel and run those sample projects and get them running on different targets.
Making blog posts of trouble shooting as I go on my journey to get Haxe and OpenFL
Instead of "openfl create DisplayingABitmap", try "lime create openfl.DisplayingABitmap", and so on. We'll try and get the documentation updated.
http://www.openfl.org/archive/profile/1/ <<stalk this guy.
I got this issue solved by running haxelib run openfl-tools setup
I dont remember if it is istalled by default (check by running haxelib list), if not - run haxelib install openfl-tools
Flash is dying.
Should I go to Unity?
Adobe is killing flash, and look what happened with XNA.
Sure, Unity will be good for 5 or 10 years. But I am in this for longer term that that.
I don't want to be a slave to proprietary platforms, being forced to spend all my time
converting code every time technology changes.
I've been thinking about this for over six months.
This resource is pretty good:
Also, a year ago I compiled some Haxe and it worked. I can't say that for every
platform I have tried. Only reason I didn't go with it then was I wasn't sure it
had been around long enough to be safe.
Now I am sure it is.
Trouble shooting notes for:
Need to install the other packages with these commands:
haxelib install openfl setup
haxelib run openfl setup
haxelib install openfl-compatibility
haxelib install openfl-html5
haxelib install openfl-native
haxelib install openfl-samples
haxelib install openfl-tools
Debugging and running flash target.
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