Saturday, December 24, 2011

Collision Physics For My Asteroids Game Working!



I went on a rather large side-quest of coding some max-script for money.
And then I got distracted by deciding to work on UI elements instead of game
physics since game physics was wearing me down. I took another crack at my
physics over the past few days and now I have what I what I believe to be a fairly
acceptable collision manager that resolves collisions in an elastic manner.

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