Saturday, April 30, 2011

Let their be pausebutton!



So... What is the next step here? I am thinking I really need to finish
my collideable and constrainable line class. My linked-line class was nice
visually, but the class was not structured with standards in place that
would make it work well with a dependency graph.







2 comments:

  1. Idea: Draw Velocity Vector behind object
    To get smoother motion blurr on objects.
    But only on circles because pattern drawn
    by hexagons is pretty cool.

    Idea: Iconography...
    I want bouncing exploding cows or something in here.

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  2. Also: Need to make instancer boxes.
    Basically, a box that spawns a new object.
    When the object is grabbed and taken out of the box, it will spawn another object.
    Objects should do a little jiggle and bounce as they pop into existence from this box.

    How would I make a particle object that explodes into multiple smaller particle objects and then dies off? How does memory management work with that?

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