So... What is the next step here? I am thinking I really need to finish my collideable and constrainable line class. My linked-line class was nice visually, but the class was not structured with standards in place that would make it work well with a dependency graph.
Idea: Draw Velocity Vector behind object To get smoother motion blurr on objects. But only on circles because pattern drawn by hexagons is pretty cool.
Idea: Iconography... I want bouncing exploding cows or something in here.
Also: Need to make instancer boxes. Basically, a box that spawns a new object. When the object is grabbed and taken out of the box, it will spawn another object. Objects should do a little jiggle and bounce as they pop into existence from this box.
How would I make a particle object that explodes into multiple smaller particle objects and then dies off? How does memory management work with that?
Idea: Draw Velocity Vector behind object
ReplyDeleteTo get smoother motion blurr on objects.
But only on circles because pattern drawn
by hexagons is pretty cool.
Idea: Iconography...
I want bouncing exploding cows or something in here.
Also: Need to make instancer boxes.
ReplyDeleteBasically, a box that spawns a new object.
When the object is grabbed and taken out of the box, it will spawn another object.
Objects should do a little jiggle and bounce as they pop into existence from this box.
How would I make a particle object that explodes into multiple smaller particle objects and then dies off? How does memory management work with that?