Friday, August 10, 2012
Liquid Bomb Surface LBS
Refactored an effects class I made so that it is easily instantiated.
Reasoning: If I decide to implement this code 3 months for now, it will
be really simple. Took about a day and a half to refactor everything,
but it is worth it.
I am going to use this code to create a missile defense game, a chain
reaction game, and maybe an asteroid type game.
It might be a little bit bad of me to use the same effect in all 3 games,
so I will think of ways to edit my particle system when I work on the first
game. Though the first game will NOT have any edits to the system as I just
want the bear minimum required to make a missile defense game with these effects.
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