Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts
Thursday, March 15, 2012
Tuesday, February 21, 2012
Problem with OH_CenterOfUniverse
I had more ambitious goals for my next update...
But instead spent a lot of time getting bugs out of existing code
and polishing up the UI functionality a bit. Scrolling background is not
parallaxing correctly because it is wired to a value that is tessellating/wrapping.
That value coming from my "OH_CenterOfUniverse" class... I swear there is no tessellation code in that class... Mind is fried. Just going to post what I have.
Tuesday, January 31, 2012
Loader And Functional Menu Framework complete
Thankyou Tyler for the music.
The "pre-loader" I made worked fine when testing on my computer in CS5...
But something is going wrong here... I think that... The pre-loader glitches
out when it tries to load but the .swf is not in focus. Just a hunch.
Update:
After trying multiple versions of loading I have decided the best way to
get the loader to work is by hard-coding the file-sizes to be downloaded in the
swf.
I just tried a 3rd party plugin with file: "F37_D" (version D) and it still had
the same problem. I hear this can be solved with a server side solution that
can answer requests for file sizes. BUT... Lets patch it up the simple way.
My loader class will have an optional parameter for a file-size override.
When in effect, it ignores the file-size given by flashes progress event.
Update#2:2012.02.03[5:49PM]
Version D has had the 3rd party plugin removed.
For the time being, my solution is a simple "sizeOverride"
parameter in the items I add to the loader.
Friday, January 13, 2012
Crazy Comets Clocking In
Total Work Time for this span of awake time: 9HRS
Accomplished:
1. Made new art assets at smaller resolution.
2. Researched standard flash game sized. 700x500 is max for kongregate (spelling?)
3. Made stand-in menus for game.
4. Respawn menu being only one that works.
5. Fixed collision so that bounding boxes are correct when object is scaled.
6. Fixed collision so that circle-circle collision now works.
7. Added "reSpawnSpecific" method to physics manager.
8. Added a "resetMenu" method to UI_FocusButtonMenu class.
9. Talked with Tyler about music for game. :)
I think that is it... but I am a bit delirious.
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