Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Tuesday, March 20, 2012

Nine(9) simple AI Types

//main computer down. This is F57.swf


Jaron said my game needed some sort of AI, so last night and early this
morning I put together 9 different AI types. They all use the same interface
and have the same base-class.
They shall all link together in a linked list.
The first item in the linked list will be a "root" node.
The root node may NOT be deleted.
If the "unlinkAndDie" function is called on the root note, it will
throw an error because it's variable "hasPrevious" will be false.
Cannot get rid of first object in chain because if we do we kill our entry
point to the linked list of enemies.

Monday, March 19, 2012

Scrolling Docking UI class Demo

//main computer down. This is F56.swf


My roommate Jaron said I needed a non-intrusive UI for the game I am working on.
Something that only pops up when you hover over it. Here is a test of the
UI component I came up with to solve this problem.

Tuesday, March 13, 2012

Wednesday, March 7, 2012

Flash As3 Audio Visualizer

Sorry, may take some time to load.

//This is the same thing, but hosted on deviant-art.
//Use whichever loads first. :)




My first attempt at making an audio visualizer effect for flash.

Phantom Paint As3



I've been trying to be resourceful with my code-library and make more effects
by using what I already have rather than coding a complete new class.
Click in the black square to paint and see the results.

Tuesday, March 6, 2012

Ben-Day-Dot Effect

Download Source Here: www.jmim.com/FLASH/F48.zip



I wasn't happy with how fast this one runs...
If you use an image that is too bright or saturated, it may lag... :(

Monday, March 5, 2012

Saturday, March 3, 2012

GlassFire Effect



GlassFire effect I made. I wanted to make flames but I didn't want to do the
usual Perlin noise multiplied by a luminosity mat approach. It thought back to
a really cool effect I made many years back in high-school and decided I'd recreate
it in flash.

Friday, February 24, 2012

Displacement Map gives explosion ideas



//It was my goal today to learn how to make fire with perlin noise in flash.
//looked up some source and... Well.. I realized I needed to be a little less
//ambitious and do a working test of a displacement map. So, here is my working
//test of a displacement map. This is giving me ideas for how to make some pre-rendered explosion effects for the game.