Light todo simple: A dark yellow tile will direct us to stamp a certain type of light at that coordinate. Light todo ADVANCED: Make it auto-project based on where it was set on the tile-map: 1. If tile directly below EXISTS: Project LIGHT THROUGH ALL TILES BELOW TILL YOU REACH FIRST EMPTY TILE 2. If tile NO TILE directly below: Project LIGHT till you hit a tile. Make light COVER that last tile that was hit. 3. If you have a HORIZONTAL row of CONNECTED light tiles, make all lights the SAME length. 4. If you have VERTICLE column of connected lights, DO step #3, but also make the lights project LEFT or RIGHT rather than DOWN. Deciding which way to project: Whichever side has the most empty space. Deciding how LONG the light is: Steps 1-3 still apply here. But on x-axis instead of y-axis.
Wednesday, January 16, 2013
Buffered Lighting System In
[ UPDATE: 2013.07.28: SWF FILE REMOVED. Have decided to keep game off internet until it is finished and copyrighted. ]
TODO NOTES:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment