Light todo simple:
A dark yellow tile will direct us to stamp a certain type of light at that coordinate.
Light todo ADVANCED:
Make it auto-project based on where it was set on the tile-map:
1. If tile directly below EXISTS:
Project LIGHT THROUGH ALL TILES BELOW TILL YOU REACH FIRST EMPTY TILE
2. If tile NO TILE directly below:
Project LIGHT till you hit a tile. Make light COVER that last tile that was hit.
3. If you have a HORIZONTAL row of CONNECTED light tiles, make all lights the SAME length.
4. If you have VERTICLE column of connected lights,
DO step #3, but also make the lights project LEFT or RIGHT rather than DOWN.
Deciding which way to project:
Whichever side has the most empty space.
Deciding how LONG the light is:
Steps 1-3 still apply here. But on x-axis instead of y-axis.
Wednesday, January 16, 2013
Buffered Lighting System In
[ UPDATE: 2013.07.28: SWF FILE REMOVED. Have decided to keep game off internet until it is finished and copyrighted. ]
TODO NOTES:
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