an array of point data. My "Ben-Day-Dots" effects sometimes lagged, so I was
thinking of some optimizations I could do to it to make it faster.
I am working on an graphic equalizer that will also use point data,
so I wanted to not make the same mistake I made in my last effect.
Output:
tt==100___METHOD ONE(1)
tt==58___METHOD TWO(2)
tt==43___METHOD THREE(3)
//timer vars:
var tt:int = 0;
var t1:int = 0;
var t2:int = 0;
//timer loop vars:
var ii:int = 0;
var MX:int = 6543; //max iterations.
//What is faster... A vector of points, or a vector of Numbers?
var pVec:Vector.<Point> = new Vector.<Point>(255);
var nv_X:Vector.<Number> = new Vector.<Number>(255);
var nv_Y:Vector.<Number> = new Vector.<Number>(255);
var xx:int = 0;
var pVar:Point;
var xNum:Number;
var yNum:Number;
//Populate vectors with same numbers:
for(xx = 0; xx<256; xx++){
pVec[xx] = new Point(xx,xx);
nv_X[xx] = xx;
nv_Y[xx] = xx;
}
//access method#1
t1 = getTimer();
for(ii=0; ii<MX; ii++){
//access method#1
for(xx = 0; xx<256; xx++){
xNum = pVec[xx].x;
yNum = pVec[xx].y;
}
}
t2 = getTimer();
tt = t2-t1;
trace("tt==" + tt + "___METHOD ONE(1)");
//access method#2
t1 = getTimer();
for(ii=0; ii<MX; ii++){
//access method#2
for(xx = 0; xx<256; xx++){
pVar = pVec[xx];
xNum = pVar.x;
yNum = pVar.y;
}
}
t2 = getTimer();
tt = t2-t1;
trace("tt==" + tt + "___METHOD TWO(2)");
//access method#3
t1 = getTimer();
for(ii=0; ii<MX; ii++){
//access method#3
for(xx = 0; xx<256; xx++){
xNum = nv_X[xx];
yNum = nv_Y[xx];
}
}
t2 = getTimer();
tt = t2-t1;
trace("tt==" + tt + "___METHOD THREE(3)");
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