those values will NOT be scaled. I was trying to figure out why my bounding
boxes were off with the explosions in my game. I realized it was because
I created the explosions by scaling the objects in the game, which made
the results of
Solution:
var oBnd:Rectangle = someObject.getBounds(someObject); var bLft:Number = oBnd.left * someObject.scaleX; var bRgt:Number = oBnd.right * someObject.scaleX; var bTop:Number = oBnd.top * someObject.scaleY; var bBot:Number = oBnd.bottom * someObject.scaleY; //Now use bLft,bRgt,bTop & bBot to make your calculations.
3HRS30MIN. Time For Bed.
Sleep on why my collision checking is not working when trying to go from bounding box collision to circle-circle collision.
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