Thursday, July 17, 2014

VerifyError: Error #1014: Class flash.ui::GameInput could not be found.

https://github.com/HaxeFlixel/flixel/issues/901

Answer:
Yeah.. I expect we're gonna get this a lot from now on.
We added flash gamepad support, which requires flash player version 11.8+. So there are two things you can do:
  1. Increase the flash player version accordingly: <set name="SWF_VERSION" value="11.8" />
  2. Disable gamepads on flash: <haxedef name="FLX_NO_GAMEPAD" if="flash"


    Hopefully I don't run into this problem because I will be converting my old as3 code base to haxe.
     


OpenFL is not a recognized internal or external command:


 Hmm... The lime thing worked for me. But didn't have as many sample projects as I was hoping for.
Think my next step is to download HaxeFlixel and run those sample projects and get them running on different targets.


Making blog posts of trouble shooting as I go on my journey to get Haxe and OpenFL
rolling. :)

http://www.openfl.org/archive/community/installing-openfl/openfl-not-recognized-internal-or-external-command/

Instead of "openfl create DisplayingABitmap", try "lime create openfl.DisplayingABitmap", and so on. We'll try and get the documentation updated.
http://www.openfl.org/archive/profile/1/  <<stalk this guy.




I got this issue solved by running haxelib run openfl-tools setup
I dont remember if it is istalled by default (check by running haxelib list), if not - run haxelib install openfl-tools