Tuesday, February 7, 2012

parallaxing background code as3


Need Sleep...


Though it looks like I am shifting MANY tiles positions....
The positions of all the tiles are STATIC. But, I have one master tile
that is sliced, diced, and pieced back together so that it's top-left corner can
end up anywhere inside itself.

In simpler terms: The tiles are not moving.
They are static tiles with animations on them giving the illusion of movement.

Saturday, February 4, 2012

Files For Jaron

http://www.jmim.com/FLASH/F38.fla
http://www.jmim.com/FLASH/F38.fla



The source FLA file so you have the dimensions you are working with.
Here are the sizes I am set on:
[1]: The playing area with the ships and explosions and stuff.
[2]: The rectangular partition next to the playing area.
(set on that size partition, but organization of elements inside of
is whatever you feel like.)
[3]: The amount of area given to each person who's work on the game in the credits.

All other items sizes can be changed to whatever you feel like.
Also, the behavior of how the buttons kind of pulse is not a dead-set thing
either. That's just something I coded because I didn't have time to do art
for buttons and wanted quick interactive and decent buttons with minimal work.

If you want to mess around with the current working prototype:
http://www.jmim.com/FLASH/F38.swf