Time To Flash

Header Links

  • WebSite
  • Sketches
  • MaxScript

Thursday, August 18, 2011

Boom Grid Game: Fleshing Out!!! Yay!




Note: Lowest score wins... Combos could be used to redeem bombs.
That make it possible to set off chain reactions without clicking. Each click on a ball will add a point to your clicks total.

It's going to be like golf.
Posted by PolygonRunner at 10:13 PM 4 comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Monday, August 15, 2011

Explosion Chain Reaction: non-lagging 60FPS




Posted by PolygonRunner at 10:59 AM No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Wednesday, August 3, 2011

Graphics Demo: Ball and Tiles




Posted by PolygonRunner at 7:14 PM No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Monday, August 1, 2011

Explody Chain Reaction -Lagging




Posted by PolygonRunner at 7:51 PM No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Newer Posts Older Posts Home
Subscribe to: Posts (Atom)

Search This Blog

Labels

  • a (1)
  • AI (2)
  • animation (1)
  • applet (1)
  • art (1)
  • as3 (26)
  • audio (1)
  • BenchMark (2)
  • betaGame (1)
  • bitArray (1)
  • bitShift (1)
  • blitting (2)
  • codeExample (1)
  • cool (1)
  • D.eval (1)
  • Debugging (1)
  • demo (9)
  • Design Patterns (1)
  • Dictionary (2)
  • Distractions (1)
  • effects (10)
  • Engine (1)
  • filters (1)
  • FX (1)
  • gameProject (2)
  • Graphics (2)
  • how to (1)
  • interactive (4)
  • Menu (1)
  • neat (1)
  • Notes (1)
  • Operators (1)
  • Optimization (4)
  • personal (1)
  • progress (4)
  • RealTime (1)
  • Reflection (1)
  • Research (5)
  • SideTracked (1)
  • sleepDeprived (1)
  • snippet (6)
  • speed (1)
  • tessellation (1)
  • Text (1)
  • TLFTextField (1)
  • tylersMusic (1)
  • UI (2)
  • video (1)

Followers

Blog Archive

  • ►  2014 (6)
    • ►  November (1)
    • ►  September (1)
    • ►  July (3)
    • ►  April (1)
  • ►  2013 (34)
    • ►  September (1)
    • ►  July (2)
    • ►  May (7)
    • ►  April (1)
    • ►  March (8)
    • ►  February (8)
    • ►  January (7)
  • ►  2012 (79)
    • ►  December (10)
    • ►  November (3)
    • ►  October (3)
    • ►  September (6)
    • ►  August (5)
    • ►  March (20)
    • ►  February (20)
    • ►  January (12)
  • ▼  2011 (43)
    • ►  December (6)
    • ►  September (9)
    • ▼  August (4)
      • Boom Grid Game: Fleshing Out!!! Yay!
      • Explosion Chain Reaction: non-lagging 60FPS
      • Graphics Demo: Ball and Tiles
      • Explody Chain Reaction -Lagging
    • ►  July (1)
    • ►  May (8)
    • ►  April (15)

Contributors

  • PolygonRunner
  • Unknown
Awesome Inc. theme. Powered by Blogger.